/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef OUTDOOR_PVP_MGR_H_
#define OUTDOOR_PVP_MGR_H_

#define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000

#include "OutdoorPvP.h"
#include <ace/Singleton.h>

class Player;
class GameObject;
class Creature;
class ZoneScript;
struct GossipMenuItems;

struct OutdoorPvPData {
	OutdoorPvPTypes TypeId;
	uint32 ScriptId;
};

// class to handle player enter / leave / areatrigger / GO use events
class OutdoorPvPMgr {
public:

	// ctor
	OutdoorPvPMgr();

	// dtor
	~OutdoorPvPMgr();

	// create outdoor pvp events
	void InitOutdoorPvP();

	// called when a player enters an outdoor pvp area
	void HandlePlayerEnterZone(Player * plr, uint32 areaflag);

	// called when player leaves an outdoor pvp area
	void HandlePlayerLeaveZone(Player * plr, uint32 areaflag);

	// called when player resurrects
	void HandlePlayerResurrects(Player * plr, uint32 areaflag);

	// return assigned outdoor pvp
	OutdoorPvP * GetOutdoorPvPToZoneId(uint32 zoneid);

	// handle custom (non-exist in dbc) spell if registered
	bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject* go);

	// handle custom go if registered
	bool HandleOpenGo(Player * plr, uint64 guid);

	ZoneScript * GetZoneScript(uint32 zoneId);

	void AddZone(uint32 zoneid, OutdoorPvP * handle);

	void Update(uint32 diff);

	void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid);

	bool CanTalkTo(Player * player, Creature * creature, GossipMenuItems gso);

	void HandleDropFlag(Player * plr, uint32 spellId);

	typedef std::vector<OutdoorPvP*> OutdoorPvPSet;
	typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
	typedef std::map<OutdoorPvPTypes, OutdoorPvPData*> OutdoorPvPDataMap;

private:

	// contains all initiated outdoor pvp events
	// used when initing / cleaning up
	OutdoorPvPSet m_OutdoorPvPSet;

	// maps the zone ids to an outdoor pvp event
	// used in player event handling
	OutdoorPvPMap m_OutdoorPvPMap;

	// Holds the outdoor PvP templates
	OutdoorPvPDataMap m_OutdoorPvPDatas;

	// update interval
	uint32 m_UpdateTimer;
};

#define sOutdoorPvPMgr ACE_Singleton<OutdoorPvPMgr, ACE_Null_Mutex>::instance()

#endif /*OUTDOOR_PVP_MGR_H_*/
